Add realistic shading to your model in Creo 3.0 by enabling Ambient Occlusion. Ambient occlusion simulates the effect of light on a model by shading areas that are obstructed by other parts of the model.
So, if some geometry would naturally cast a shadow on another piece of geometry in real life, the shadow will appear in your model too.
Note that model features “throw shade” on the model when Ambient Occlusion is enabled. This creates a more realistic appearance.
To add more realistic shading to your model, follow these steps:
To see a demonstration of these steps, watch this video:
To learn more, read the Creo Help Center page, Configurations Options for Photorealistic Rendering.
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