Scalextric4Schools: Full Throttle Learning for the Engineers of the Future

How slot car racing is turbocharging STEM education—students design, build, and race like F1 engineers using real tools in a nationwide UK challenge.

Episode 61 transcript

Introduction: From playroom to classroom innovation

The Third Angle explores how Scalextric has transformed from a beloved racing toy into a powerful educational tool. The Scalextric for Schools initiative is revolutionizing STEM education by bringing the excitement of motorsport engineering directly into UK secondary schools. Students now design, build, and race their own slot cars whilst mastering the same engineering principles used by Formula One teams.

Hornby's educational mission

At the company's Margate headquarters, Simon Owen describes how Scalextric's nearly 70-year legacy as Britain's premier slot racing brand has evolved beyond entertainment. The program serves dual purposes: introducing new audiences to the Scalextric brand whilst providing students like 17-year-old Izzy with career-defining experiences in engineering and design.

Team-based learning mirrors professional racing

The program structures students into specialized roles that mirror real racing teams. Izzy's four-person team divided responsibilities between design, manufacturing, driving, and marketing - each member contributing unique skills whilst collaborating on iterative improvements. This approach teaches both technical competencies and essential teamwork skills valued by industry.

Technology skills with real-world applications

Students master professional CAD software like Creo, the same tools used by major manufacturers. Izzy's progression from novice to creating complex 3D models demonstrates how the program builds genuine technical capabilities. These skills transfer directly to academic coursework and future career opportunities, with students often surprising industry professionals during work placements.

Program evolution and timing

Originally conceived by Staffordshire teachers in the early 2000s, the initiative was initially ahead of its time. The program gained traction as 3D printing costs dropped and CAD software became more accessible in schools. Post-COVID educational innovations created the perfect environment for hands-on, engaging STEM activities that compete with digital entertainment.

Manufacturing flexibility and innovation

Schools adapt the program to their available equipment, from 3D printers and laser cutters to CNC routers and vacuum formers. Advanced schools incorporate computational fluid dynamics analysis, bringing professional-grade aerodynamic modelling to student projects. This flexibility ensures broad accessibility whilst maintaining technical rigor.

Industry connections and career pathways

Annual competitions at prestigious venues like Silverstone Museum connect students directly with engineering professionals. These events provide networking opportunities and career insights, with winning teams visiting Formula One factories to see how their classroom activities relate to professional motorsport engineering.

Sophisticated engineering concepts

Student innovations demonstrate remarkable technical sophistication, including attempts to implement Formula One technologies like mass dampers. Whilst these may have limited practical impact on slot cars, they show students engaging with cutting-edge engineering concepts and conducting independent research into professional racing technologies.

Addressing industry skills shortages

The program tackles critical engineering skills gaps by developing problem-solving abilities, creativity, and technical competencies that employers struggle to find. Teachers report that participants often become peer mentors and progress to careers in design engineering, directly contributing to industry workforce development.

Accessible implementation for schools

Educational institutions can easily join through online resources and design technology networks. The program suits any school offering GCSE-level design and technology or engineering courses, providing structured pathways for developing industry-relevant skills that students immediately recognize as valuable for their futures.

Global growth and future impact

From 30 UK schools, the initiative is expanding internationally with interest from the United States and Australia. This growth demonstrates the program's effectiveness in making engineering education engaging and relevant, proving that hands-on technical challenges can successfully compete with digital entertainment for student attention and career interest.

Episode guests

Simon Owen, Head of Brand, Scalextric

More About Scalextric

Simon Hooker, Head of Design Technology, The Bishops’ Blue Coat High School

More About Scalextric4Schools