Creating a curriculum for today’s generation of K12 students can be difficult. In academe, smartphones have been viewed as a nuisance-- a distraction to students in the classroom. However, some teachers have a different perspective on smartphone capabilities.
In the digital age, interactive and immersive learning has grown more and more popular. You may be wondering how technology can have a place in academe-- besides in higher education where almost every student is equipped with a laptop on a college campus. The K12 space has found that emerging technologies like augmented reality (AR) and gamified exercises are very successful when implemented into a curriculum.
AR may sound intimidating at first if you’re not familiar with the term, but many teachers who are first time users have found easy-to-learn tools, like the Metaverse app, to guide them through creating and using AR experiences in their classrooms.
Using a smartphone, students are able to get up and out of their chairs to explore their classroom, library, or other spaces inside their school. Teachers can create the scavenger hunt and place the QR codes-- indicators that are customized bar codes for the experience-- around the classroom or other space.
Students can bring the AR experience with them for a fun lesson in an environment physically outside of the school. While AR is a great tool to bring experiences into the classroom, combining a field trip with an AR experience will allow students to apply what their learning with what they see.
When building lesson plans for a curriculum, teachers can choose from a variety of apps for different topics. Students can learn about historic events, which they would typically see in a textbook, while seeing them come to life in their classroom; they can learn new words in a fun, stress-free environment; and they can build communities, presentations, and interactive experiences of their own.
Educators are able to leverage the technology of the present with these experiences to shape the minds of the future. Whether you’re new to augmented reality and want to use it for the first time or you’re an experienced veteran, AR experiences can make a difference to your K12 student's lives and the way they perceive learning.