Any Microsoft approved graphics card running with Windows 95b or Windows 98 will allow the Pro/ENGINEER software to provide some enhanced graphics capabilities. However, this is not hardware acceleration, and the shaded rotation/zoom/pan capabilities may not be "real time." Win32 GDI graphics software is used for this, not OpenGL graphics software.
For hardware acceleration, a graphics card must be used that has the capability of quickly rendering 3D objects. At a minimum, for 3D graphics hardware acceleration, a Microsoft approved graphics accelerator with OpenGL capabilities and 8MB memory must be used.
Win32 GDI Graphics Capabilities
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Windows 95b & Windows 98 workstations with S3 graphics and Win32 GDI |
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Windows 95b/98 workstations with a Microsoft approved graphics accelerator running with Win32 GDI graphics software will have the following graphics capabilities |
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ROTATION |
Ability to dynamically rotate, pan and zoom shaded images. (Must use config.pro option "save_triangles_flag" . This will enable software rotation - not necessarily real-time.) |
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LIGHTS |
Ability to define and display multiple light sources and surface properties. (Single point or directional type light only, white light only, define position & intensity only.) |
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ANTI-ALIASING |
High quality graphics capability which smoothes jagged lines. (Must use config.pro option "edge_display_quality". This will enable software anti-aliasing) |
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Use optional graphics config.pro setting "WIN32_GDI". |
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OpenGL Graphics Capabilities
| Windows 95b/98 workstations with OpenGL graphics | |
| Enhanced graphics capabilities, which may be available with Windows 95b/98 and OpenGL graphics accelerators include the following categories | |
| ROTATION | Ability to dynamically rotate, pan and zoom shaded images. |
| LIGHTS | Ability to define and display multiple light sources and surface properties |
| TRANSPARENCY | Ability to define and view surfaces transparently. |
| CLIPPING | Ability to "CUT" through a model. |
| WIREFRAME DEPTH CUE | Ability to display receding wireframe objects in a "fog". |
| SHADED DEPTH CUE | Ability to display receding shaded objects in a "fog". |
| THRESHOLDING | Ability to peel away model surfaces. |
| ANTI-ALIASING | High quality graphics capability which smoothes jagged lines. |